Played the beta version of Enlisted. Grandfather methods

Hare hasten – make people laugh. Or at least get a bullet from the opposite side of the card. It seems that this principle is guided by the Latvian studio Darkflow , The developer of the multiplayer shooter Enlisted. Five years have passed since the announcement, in November 2020 the ā€œpreliminary versionā€ of the game reached the console release; Then the closed beta test was launched, which so far is not visible the end and the edge.

But the project still manages to maintain interest. Vera in Enlisted do not lose either the publisher Gaijin Entertainment , No partners from Microsoft (The game became a new generation Lonch Taytlom Xbox ), nor fans of network battles in the setting of the Second World War. After spending a week in virtual trenches near Moscow, it is easy to understand the reasons for this enthusiasm. Enlisted – a dynamic and original shooter with great potential for development. He is able to hook users for a long time, if they, of course, will not scatter in tears after the first couple of hours.

Zoldaten Manager 1941

At the moment, Enlisted is amazingly unfriendly to beginners. Random fan, say, the last parts Battlefield risks getting lost already on the main menu. For some reason, the ā€œcampaignā€ is called a window indicating the progress of levels, it is necessary to get directly to the gameplay through the ā€œsoldiersā€ tab. And how many different submenu here for opening and setting up perks, detachments, fighters, weapons and its modifications … No, no, it is better to enter this quagmire-when there is already an understanding of which gameplay mechanics are hidden behind a dense net of numbers, names and names. Otherwise, not even an hour, you will drown.

It seems that the developers themselves understand how much Enlisted needs a clear introduction to the game. Among the tasks for the beta test, the studio indicates the finalization of the training regime, but so far the tutorial has been made according to the covenants of the Russian army. Here you have a kutsy stump of locations, here is a list of keys, here is a rifle in your hands, but here is a point of ten meters, it needs to be captured. You will comprehend the rest of the military science on the battlefield.

And you comprehend: no matter what a match, then a harsh lesson. In the era, when most mainstream network shooters smooth out the learning curve and seek to give players a sense of their own coolness as soon as possible, Enlisted, on the contrary, constantly dips recruits in the ground in the ground. Soldiers move slowly, there are not enough cartridges every now and then, each reload takes 2-3 seconds, and you can die here from a random bullet. Fortunately, many fighters have a first -aid kit in the equipment, and, having been at death, it can even be applied on itself – but this process is long and gives only a minimum increase in health.

The tankers have their own, especially a tense atmosphere. The field of view is cut to a narrow window, and the gun is very slowly rotated by the mark of the sight

Therefore, you need to act thoughtfully and carefully. Not the one who has a longer PPS wins, but who took a more profitable position in advance and first noticed the enemy. An old-fashioned approach in a good way, in the spirit of the classical Red Orchestra. But the developers are guided not only by nostalgia or the desire for realism. After suffering with the starting characteristics, you begin to especially appreciate each increase in level, every new perk. ā€œChanging the body position occurs 30% fasterā€ is perceived in a completely different way after a dozen or two deaths due to ā€œcongenitalā€ slowness.

Conditional Call of Duty Holds players, regularly throwing them new opportunities. Enlisted, on the contrary, sets an obstacle strip and quickly, through the stuffed cones, explains how to overcome them. Someone will probably give up at the very beginning, but others will grip their teeth and will soon feel an incredible rage. There is little blood accelerates as much as a meeting with an entire detachment of the enemy in a cramped trench, when you have only an ancient Mosinka in your hands, which shoots a cartridge per second. At the start, such a layout seems hopeless. And eight hours later, you immediately dive behind the box and lean out only for a moment, to dump one enemy at one shot and get time for reloading, while the Fritz is desperately bandaging themselves in mud. But you will have time and defeat everything, because you noticed a reliable shelter in advance and prudently pumped mobility parameters.

Enlisted will especially love those who like to delve into unit statistics and compare rifles of different generations

And you pumped them because you finally figured out exactly how the game menu works. Where an ordinary online player offers one more or less linear scale of progress, Enlisted charges points at once on several parallel systems. Above all the already mentioned ā€œcampaignā€ is: it is filled extremely slowly (and for each fraction separately), but with each level it opens up new types of weapons and classes of fighters. So, the new types of gameplay are from the role of the legendary IL-2 pilot to the gunner of artillery. Moreover, these roles are assigned not just like that, but as separate combat units. You can’t just take and sit in a random tank, as in Battlefield-you need to select the ā€œ1st Panzer Battalionā€ detachment in the respuna menu. In turn, each detachment has three woods of skills with its inner currency. It is necessary to invest in skills in order to discover new abilities among individual soldiers included in the detachment: 4-7 people each depending on specialization and all the same tree of skills. And to use these individual abilities, soldiers must raise their own level.

Already confused? But this is still without taking into account the system of issuing new fighters and modifications of weapons. The composition of each detachment can be configured by combining units of different levels. But there are restrictions again: let's say, only two specialized snipers can be recruited to the start reconnaissance squad – you will have to score the rest of the slots with ordinary arrows with unmodified rifles. By God, by the complexity and depth of progress systems, Enlisted will give odds to other simulators of sports managers.

The squad comrades rarely help with fire, but they can always ask for a first -aid kit or cartridges from them. In the worst case, they can be treated as the mobile points of the respuna

If you got off with a friend

It is reasonable to ask: why all these difficulties? And here we finally approached the main chip Enlisted. The whole detachment is planted on the card-the player controls one soldier, others relentlessly accompany him with the NPC. If necessary, you can instantly switch to any fighter in the detachment, which, according to the development of developers, should ensure tactical flexibility. Suppose that on the approaches to the occupied house it is more logical to play for the shooter with a long -range rifle, and it is better to take control of the machine gunner directly for the assault.

In fact, artificial intelligence leaves much to be desired, and in the above situation all computer allies, most likely, will be shot long before the fighters get home. The companions are most annoying when playing for a sniper: you just have to take a convenient position and begin to aim the enemy, as the crossroads immediately bloces the Maskhalat of the comrade in the detachment. Maskhalat, of course, is beautiful and detailed, but, as they say, the moment is slightly inappropriate.

In theory, negligent fighters can be ugly using the order system, but a separate heap of problems is associated with it. In its current form, it is attached to control points and looks rather primitive: saboralians can either attack or defend themselves. In addition, it is often even difficult to understand whether the order was given or not – this is illustrated not with a gesture or voice acting, but only a small green cross on the map.

In the traditions of Battlefield, the interiors of buildings are rather scarce for details. Relasses the setting: to arrange an ambush, hiding on a Russian stove, is a rare pleasure

However, the system system has its advantages. Firstly, it enhances the scope of the battles: any battle for 20-30 players becomes truly epic, when each of the participants leads several people "extras". Secondly, the scarcum of computer opponents gives a chance to gain such necessary murder glasses. Finally, the player is forced to constantly adapt. The completely destroyed detachment retires from the battle for several minutes – which means you don’t want to, you have to try other specializations, another approach to gameplay. As a result, along the course of one match for 8-12 minutes, each participant has time to visit the machine gunner, a tankman, and a fighter pilot. All this unobtrusively helps the balance: for example, an overly annoying enemy camper will not be able to immediately return to his favorite point after death.

The design of locations, as a rule, contributes to variability. Despite the relatively small size of the cards, they are clogged with vegetation, trenches and buildings – and you can go literally in any building. All doors and windows are interactive, and many buildings have a second floor, which opens up great opportunities for maneuvering and stealth in any specialization. Wouldn't only the AI-Companions not betrayed their commander ahead of time.

At each stage of testing, developers run in different campaigns. The battles for Moscow and Berlin, as well as landing in Normandy have already been tested. Next in line – tank battles in Tunisia deserts

However, these are problems solved. Artificial intelligence is constantly being finalized, and in extreme cases a new mode is declared at all without the participation of bots. The same applies to excessively harsh restrictions on the choice of equipment: many types of weapons and equipment are still not yet debugged. But the main gameplay Enlisted is already working stably, and even the preliminary version of the game looks, sounds and fascinates no worse than many who have come out of the genre's luminaries.

Darkflow Studio leisurely and methodical approach is fruit. Enlisted-a dynamic and deep online player, markedly different from competitors with mechanics and the pace of the game. Its final success depends on whether the developers will be able to solve two key problems: II computer allies and a high entry threshold for beginners. Although Russian -speaking gamers (especially from among fans of the setting) not get used to such a hardcore, https://captain-marlin-casino.co.uk/ Enlisted has every chance of lure and part of the world audience at the same Battlefield cycle.

The main thing is patience and competent positioning. Well, a couple of percracity perclesion does not hurt either.

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